Can you name any mmorpg that has an active story line that compels the player to play along with the story, not just walk around and randomly kill mobs, and skill?
Me, I could not think of one single game that did that. I asked a few of my friends and one of them suggested a new game in beta called Jumpgate in which he is participating in the beta. he said.
The player is not REQUIRED to participate
but the players are actively influenced with the results.
Example...
A new line of weapons come out
If their faction doesn't complete the faction missions, then their weapons isn't released
and they will be at a collective disadvantage
One of the things I want to do in my lychgate game itself, not the engine, was to make the story more interactive. Encourage group play that goes along with the story and weekly events to defend the 'human kingdom' from attack. While nobody should ever be required to play, it is just a game and not a job. Players should defiantly be encouraged to participate via rewards of some sort. Not just meaningless quests ... "please, this tree monkey offended me so go kill 100 of them and I'll give you some free stuff". Bleh, some quest.
I also think the monsters/mobs themselves need a great deal more AI than what they have. How hard could it possibly be to script some action in the town and not just have everyone standing in one spot all day and night!
Also, I'm guessing no game designer has ever went deer hunting ... they don't freaking run to attack you! they run away! And a group of Orcs which would supposedly be sentient, i mean they built houses however crude they might be. But you can walk up and attack one, and the others don't run to help their buddy? yeah right. Yes adding some more realism would make it more difficult for the players, but in turn it would also make it a lot less "ok, only 57 more demons and I'll level up again", and a lot more "hey guys, let's go raid the Orc village together before they attack us!".
And in concerns with the deer, unless your stealth can surpass the alertness of a deer (not likely w/o magic), your not going to kill one with your "+10 vorpal sword of deer-slaying". Use tracking to find it, and a bow or some sort of traps to kill it (traps for smaller game). Or go out with friends, some will be sent around to flush the deer or other game to you. This would not be that difficult to program and I'm not sure why nobody really has yet. Just too much "kill, gain exp, kill, gain exp" and not enough game anymore.
I'll have a lot more comments on these ideas later. ;-) Feel free to post your ideas and comments about this!
I also think the monsters/mobs themselves need a great deal more AI than what they have. How hard could it possibly be to script some action in the town and not just have everyone standing in one spot all day and night!
Also, I'm guessing no game designer has ever went deer hunting ... they don't freaking run to attack you! they run away! And a group of Orcs which would supposedly be sentient, i mean they built houses however crude they might be. But you can walk up and attack one, and the others don't run to help their buddy? yeah right. Yes adding some more realism would make it more difficult for the players, but in turn it would also make it a lot less "ok, only 57 more demons and I'll level up again", and a lot more "hey guys, let's go raid the Orc village together before they attack us!".
And in concerns with the deer, unless your stealth can surpass the alertness of a deer (not likely w/o magic), your not going to kill one with your "+10 vorpal sword of deer-slaying". Use tracking to find it, and a bow or some sort of traps to kill it (traps for smaller game). Or go out with friends, some will be sent around to flush the deer or other game to you. This would not be that difficult to program and I'm not sure why nobody really has yet. Just too much "kill, gain exp, kill, gain exp" and not enough game anymore.
I'll have a lot more comments on these ideas later. ;-) Feel free to post your ideas and comments about this!
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