Ok so it's like 5:36am and i have to jump in the shower in just a minute but I'll throw out my idea for the first game the canvas engine will be laid out on. I purchased a domain called moghack.com. No it has nothing to do at all with hacking mmo's. :p Instead it will be a multi-player version of nethack. Though I will be getting a lot of ideas from nethack it will not be a duplicate or a web-based clone of it. That's been done before for starters and the current base design of nethack does not lend itself to multi-player options. Their are two features that will be absolutely migrated over, random-dungeon generation and perma-death. I have several ideas laid out on paper for the multi-player aspects of it but they are still in their infancy so will not be releasing those ideas quite yet. More details to come in January i hope if everything goes as currently planned ... which it never does. :p
-Matthew H.
aka Wetlander
P.S. Why did I choose to build a nethack mmo? Simple, because I've read over the years that it's not possible. And i believe simply if you really want to strive for something, go for the impossible.
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