Friday, March 13, 2009

Worked some on my new logo page again, i added an icon to one of the spikes then discovered just how bad they were hopping around in the wrong places. Tried to correct it by just modifying the starting angle by which it was being drawn but no dice there, made the problem worse. hehe. Finally figured by doing a little bit of flipping around in the object arrays it workes just fine. Next up on the list will be to add more interactivity than simple cheesy mouse-overs. I added color to the object so i could track the spikes location easily, but will leave it in there. Will also add in border-color to the next version to show what is currently highlighted. A lot of what i'm working on with this simple logo will will be applied to the canvas engine, especialy the mouse-detection within a triangle portion. 

http://www.nemesisstar.com/sb_index_nemi3.html

Trying to slow down how much i was playing Atlantica ... way too addictive! Had a few friends of mine play it and I have barely seen them online since ... lol. Pretty much confirms to me that your game doesn't have to be exactly like 'WoW' in order to be popular. I already knew this but it is always nice to have real confrimation.

Ok, going to work on this some more but i doubt i have more to post quickly. If you want to look at the source code just go to the link above and view-source.

-M.

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